Categories: NewsTech

We tested Legends of Runeterra: the card game of League of Legends lands on the right foot with Android

It’s official, Legends of Runeterrathe new card game from Riotis available on both iOS and Android. It is an ambitious proposal to the hands of the creators of League of Legends. We were able to test the game before the launch, so we will give you our impressions after some time playing it on Android.

So how is this proposal that comes to stoking the genre GCC (Collectible Card Games), in the territory of rivals like the Hearthstone from Blizzard, Artifact of Valve or The Elder Scrolls: Legends.


Enough 10 minutes to understand it all, which is good news

Legends of Runeterra is a game of card turn in which the main objective is to end up with the Nexus of our enemy. We will achieve this goal by playing different cards, with the aim of attacking the opponent and win the game. One of the points differential of LoR is that the gameplay leaves behind the randomness that sometimes is implied at the level of the spells or skills, to focus on the mechanics of attack from a point of view more technical.

The mechanics of LoR is somewhat complex. The spells are cast at the center, they act in certain turns of the round, look for openings to attack the nexus, etc, Requires a certain learning curve.

As is usual in this type of games, we have a shift system, a certain amount of mana for each turn, and various cards to play depending on the resources that we have. There is a turn of attack, and a turn of defense so, when we drop letters to attack us, our goal will be to frenarlas. Each letter occupies its own space and will attack the in front of. That is to say, if we drop a letter 2/2 and we have a card with lower values, the destroyed, and vice versa. We must take advantage of the gaps not covered to attack, as well as to make use of the various spells and abilities of the characters to play in our favor.

Different Champions can be developed to improve their skills and help us win the game

Each character has their different abilities, which we can combine with other cards, boost by spells, in addition to the striking mechanics of “evolve”that allows the champions to increase their attack power and defense or to add beneficial skills to face to win the game.

In the last few turns, the battles are intensifying. Many cards on the field to try to destroy the nexus of the rival. (A minute of silence for our opponent).

One of the most positive points of Legends of Runeterra is that, despite this being its first release, the visuals are quite careful. The animations of the cards, the boards and others, although there is room for improvement, give a good experience.

We miss a way to access without charge expeditions, at least some initial launch to win recomepensas

In the menu you will find the different options in the mode to play, you can play against AI (good option for practice, although strange having a game mode, not qualifying), the classic ranked, various expeditions and the way of tutorials. The expeditions are bought using gold and gems, so that we would have liked to have some form of access to expeditions free to earn some rewards.

As negative points, the mechanical is perhaps too dense. Here we do not find a turn of opponent and your own turn per se. Everything is set in rounds, and in each round we have a coming and going of letters. The opponent puts cards, defend, cast spells, he attacks, you begin to handle, etc

It is a combat system a bit slow, although after a few games we do to him. Being so slow also benefits the last turns of the game. When you have to focus on searching for the hole (and defend our own), the last turns are an amalgam of creatures strong enough to destrozándose each other, looking for the maximum damage to break the nexus enemy.

In a nutshell, Legends of Runeterra is posed as a free alternative within the genus CCGwith plenty of travel, fun and with a rather good performance despite being her first release. The launch of the game coincides with the expansion of high Tide, which include new cards and content.

Legends of Runeterra


The news

We tested Legends of Runeterra: the card game of League of Legends lands on the right foot with Android

it was originally published in

Xataka Android

by
Ricardo Aguilar

.

Me Time Tech

Recent Posts

The Rise of Spatial Computing: Evolution of Human-Computer Interaction

The Rise of Spatial Computing: Evolution of Human-Computer Interaction

2 months ago

Top 10 Benefits of AWS

Top 10 Benefits of AWS

2 months ago

Data Loss on Windows? Here’s How Windows Recovery Software Can Help

Data Loss on Windows? Here's How Windows Recovery Software Can Help

6 months ago

Integrating Widgets Seamlessly: Tips for Smooth Implementation and Functionality

Integrating Widgets Seamlessly: Tips for Smooth Implementation and Functionality

8 months ago

6 Tips to Reach Parents About Your School Sports Day Event

School sports days are a fun event for all students, but it’s important that the…

8 months ago

9 Reasons for Developing Your Own Mortgage App

9 Reasons for Developing Your Own Mortgage App

10 months ago