One of the great controversies of the past year was the launch of the new application Xbox for Windows 10. It was very expected, but disappointed, because Microsoft not developed an application, UWP (Universal Windows Platform), but that he chose to use Electron. So there we were with a native application, but before that hiding a Chromium full behind, such as Slack or Spotifyand so many others.
Now, as we read in Windows Central, Microsft has released a new beta of the app from Xbox to PC. In this version, available to users Insider of the ring fast, the application is written using React Native, the framework open-source Faceboook that allows you to write native applications.
The RAM usage decreased to half, and the app occupies five times less
According to a feature in Windows Central the new application based on React Native has a reduced storage space of 300 MB to just 60 MB. It is, therefore, an impressive reduction of five times the total size in our PC, in a time in which the SSD drives are still not so large as to go giving away space.
In terms of performance, explained that the experience with the new app is much better than the version of Electron. The clearest proof we have given of it is in a consumption of RAM that has been divided by two. The rest of the functions remain the same, serving as a key application for managing the subscription of Xbox Game Pass.
The application beta you can download in the storealthough to test it you have to be, as little in Windows 10 May 2019 Update. This good news collides with the new Skype app, whose Preview has left a few days ago to be based on React Native to use Electron. That is to say, that despite knowing the advantages that React Native can offer, Microsoft is not currently a common approach. Dropbox is another application Electron, but in its latest beta for macOS have chosen to move to Nucleus, native to the platform. Good news and bad news.
The new app Xbox for Windows 10 marks the trail for the rest: leave Electron and gain a lot of performance as UWP
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