'Plague Inc': how a game of creating killer pandemics ends up becoming a game to save human lives

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'Plague Inc': how a game of creating killer pandemics ends up becoming a game to save human lives

In Play Store there are plenty of games, though none as ‘Plague Inc’. If you have not never played the quick summary is easy: this is a game in which we created a virus with the goal of killing all of humanity. What we create, we reproduce and evolve to be as lethal as possible, if left alive a single human being, we lose.

After the global alert triggered by the COVID 19 they unleashed the crazy with the gameuntil the point at which the creators of the same had to leave to give explanations, commenting that it is just a game, not a scientific model. After further progress, unfortunately, the situation, the creators of Plague Inc have been two steps forward: they’ve donated a quarter of a million dollars to fight the disease and the most important: they are going to give a radical spin to the game with a new mode.


Killing people to save the lives of

Plague Inc The creators of the game say that, every time there is an outbreak of disease, increase downloads of the game.

‘Plague Inc’ was developed in 2012, coming a few years later to Android. The creators wanted the game to be realistic, to such an extent that the CDC (Centers of Disease control and prevention) came to post about the game itself. Create a pathogen, to make their strings of DNA to evolve to make it ever more lethal and end up with humanity, the morbidity was served.

After the first news about the coronavirus, ‘Plague Inc’ became one of the most downloaded apps in the world

In the beginning of the crisis by the COVID-19, there was a spate of downloads. According to the data of App Annie, ‘Plague Inc was the app most downloaded in China and the united States between days 21 and 23 of January, dates that coincide with the onset of the outbreak of the virus Wuhanwhen even a few we had in mind up to where I was going to get the situation.

After the peak of downloads the developers had to decideafter you begin to receive many questions about the virus. From the company explained that every time there is an outbreak of a disease increase downloads of the game and that, despite the fact that it has been designed to be “realistic and informative, it’s just a game, not a news format through which it can replicate anything.

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How the position has changed since then? NDEMIC Creations, the one who is behind the game, has issued a statement with two important gestures. The first is the donation of $ 250,000 to the fight against the coronavirusa gesture to agrader and curious at the same time, coming from the creators of a game that, in part, to recreate the situation that he is living a good part of the world.

However, the decision more palpable face to the users will be the added bonus of a new way, radically different to the current game mode. In this new mode our goal will be to combat a disease, enforcing quarantine measures, closure of public services and others.

“The players will need to balance the management of the progression of the disease and the impulse of the health systems, as well as the control of real-world actions such as triage, quarantine, social distancing, and closure of public services. We are developing this game mode with the assistance of experts from the World Health Organization, the Global Network of Alert and Response to Disease Outbreaks and much more.”

Calls the attention that it is collaborating with the WHO itself to create this new game mode, in which we will do everything possible because the disease does not spread, and humanity was saved.

More information | Ndemiccreations


The news

‘Plague Inc’: how a game of creating killer pandemics ends up becoming a game to save human lives

it was originally published in

Xataka Android

by
Ricardo Aguilar

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